Mass Effect 2 Review

By Raja

by Erik Brudvig

January 22, 2010 - Mass Effect is one of my favorite games of the past decade. Despite its technical shortcomings, BioWare's first in what it promised to be a trilogy took the role-playing genre to new cinematic heights. Mass Effect 2 is a better game in near every way. From the very first scene, you will be hooked. And the farther you dive into this epic action role-playing game, the better it gets. It fulfills the promise of its predecessor while continuing to push the boundaries of what we should expect in a videogame.
This is the continued saga of Commander Shepard. It's the future, and all sentient life across the galaxy is in peril. An advanced race of machines known as Reapers is intent on wiping the slate clean. Shepard, a distinguished soldier, has faced this threat and emerged triumphant once, but victory is far from assured. Now Shepard must take the fight to the enemy -- a mission that is dubbed suicidal from the outset. Things don't look very promising, but Shepard has a plan. It involves recruiting the best and brightest from around the galaxy and somehow convincing them their lives are worth sacrificing for the greater good.

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These heroes are what drive the story. Their motivations become yours as the experience continues to get better with each addition to the cast. Shepard's compatriots are fascinating and flawed; captivating and occasionally despicable. The arc of the main tale itself isn't in itself exceptional, but the characters BioWare has crafted most definitely are. These are some of the most compelling players I've ever seen in a videogame -- the Drell named Thane is a particular favorite of mine -- and the great design and writing isn't limited to the main cast. The citizens of the galaxy are extraordinary and offer more than enough reason to explore every location and talk to everybody.

All of this is made even better by Mass Effect's trademark cinematic and interactive approach to conversations. With Mass Effect 1, BioWare introduced a conversation wheel that allowed for fast-moving, intriguing, and player driven cutscenes. Rather than slowly moving through conversations by selecting dialogue from a list, Mass Effect allows the player to quickly choose an emotional response, which generally include an honorable paragon reaction and a snappy renegade remark. The result is that every little dialogue snippet is about as engaging as they come. It was innovative when Mass Effect 1 first came out, and it's still so far ahead of the curve, backed up by further refinements, including a quick-time interrupt system, and powerful voice acting. Mordin Solus, a Salarian scientist played by Michael Beattie, and Martin Sheen as the Illusive Man, are high points in an all-star cast of voices.

Catch up with the Mass Effect story in our five minute recap.
The true strength of Mass Effect 2's story, however, is in how personal BioWare has made it. If you played Mass Effect 1 through to the end and still have your save data, this game will import your character and all the decisions you made. The central plot will not drastically change, but the experience most certainly will. Some old friends and acquaintances will return – and others won't – based on decisions you made in the last game. Even the opening moments of Mass Effect 2 can be slightly different.

The actions you take in the sequel only compound this feeling of personalization. By the finale you'll have made so many decisions – ranging from simple things like whether you play as a male or female all the way up to those governing life or death – that the result is a game that is yours and yours alone. Choices you made in Mass Effect 1 come back to remind you of past good deeds or injustices. Decisions made here affect the final outcome. Reminders that everything you do will be reflected in Mass Effect 3 are everywhere, adding further drama to every conversation. Things you say and do actually matter, and that's an incredible sensation to get from a videogame.
Starting New?
Whether you're new to Mass Effect or simply don't like the look of your Shepard, Mass Effect 2 gives you the opportunity to start anew. Those imported saves can change how Shepard looks. You can even pick a new character class. And everybody will start from level one.
Even if you didn't play Mass Effect 1, this game is worth playing. If you're not importing a character, BioWare simply makes some of the decisions from Mass Effect 1 for you. It's slightly less dramatic and the story here is often references events in the first game, which might make some bits less thrilling for novices. There are revelations and tantalizing plot twists that Mass Effect veterans will go crazy for. These same moments simply won't carry the same weight with those hopping in for part two. It's a bit of a Catch-22 for the designers tasked with the impossible job of pleasing newcomers while still pushing the limits.
Speaking of pleasing people, BioWare listened to every last bit of criticism leveled at Mass Effect 1. That game, particularly on Xbox 360, suffered from a few technical and presentational issues. This sequel is a much, much cleaner experience. Long elevator rides and slow-loading textures are gone, replaced with (occasionally lengthy) loading screens. Generic cut-and-paste side quests and empty planets to explore have been totally ripped out. Pretty much everything that anybody took even the slightest issue with in Mass Effect 1 has been axed or rebuilt entirely..